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  1. Hour of Code | CodeHS

    Giving commands to a computer, which is what programming is all about, is just like giving commands to a dog. Learn how to code with Karel the Dog—a fun, accessible, and visual …

  2. Karel (programming language) - Wikipedia

    Karel is an educational programming language for beginners, created by Richard E. Pattis in his book Karel The Robot: A Gentle Introduction to the Art of Programming.

  3. Karel IDE - Stanford University

    * Welcome to the Stanford Karel IDE. * write any Karel program you want.

  4. Robot Karel

    "Karel is an educational programming language for beginners, created by Richard E.Pattis in his book Karel The Robot: A Gentle Introduction to the Art of Programming.

  5. Introduction to Karel the Robot - GitHub

    Karel is a simple robot and only responds to four commands: they can move forward, turn left, put down a beeper or pick up a beeper. In addition, Karel is able to check state of the area around …

  6. Introduction to Programming with Karel the Dog

    Karel is a dog that lives in a grid world. Karel can move around the grid world and put down and take tennis balls, and we can use Karel to solve different problems and explore the basics of …

  7. Karel: The Robot Programming Legend That Influenced Coding

    Karel is a simple programming language and educational tool designed to teach fundamental programming concepts. It uses a virtual robot that performs specific tasks based on user …

  8. Karel Reader - Stanford University

    Karel has been used in introductory computer science courses all across the world and has been taught to millions of students. Many generations of Stanford students learned how …

  9. Karel Sandbox - CodeHS

    Explore the programming languages and types of programs you can write in the CodeHS IDE. All programs are runnable in the browser—even on Chromebooks! Code instructions for Karel the …

  10. Learn to Program - Stanford University

    Learn to program with Karel the Robot, a simple agent that can move, turn, and pick up and put down objects in a grid world.