Valve's Steam Frame is already looking to take over VR headsets in 2026, but is it as powerful as we think? I see one key ...
Virtual reality (VR) and augmented reality (AR) are at the forefront of immersive tech trends, each offering distinct experiences that appeal to different markets. VR delivers full digital immersion, ...
As new VR technologies emerge, educators at all levels are finding new applications to augment the classroom experience – and for good reason. VR allows educators to move past pages in a textbook to ...
Six years after the Valve Index, the company's Steam Frame ditches the cables and base stations in favor of freedom and flexibility. But can it compete in a world where VR alone isn't enough? I’m ...
Advances in virtual reality headset technology may have slowed in recent years, but the audience for them continues to grow, and even develop new branches. An interesting example of this is the ...
Thief pioneered the stealth-action genre starting in the late ’90s, and now the storied franchise is finally coming to all major headsets in its first made-for-VR game. I had a chance to go hands-on ...
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