Based in the UK and adores venturing through FPS horrors and taking photos in pretty much anything with a functioning photo mode. Also likes car games. According to the narrative director behind ...
Dom O'Leary is a contirbutor on Game Rant. He has over 6 years of experience in writing, covering everything from games news and reviews to commercial writing and editing. He's been a lover of games ...
Speaking with GameSpot, McDevitt said the following: We do approach narrative in this game in a very unique way and I think it will be one of the stand-out aspects of the game – the structure of the ...
If you hear the words “once upon a time,” you might guess that you’re hearing the beginning of a child’s fairy tale. And if you hear the words “and they all lived happily ever after,” you know you’ve ...
It's impossible to see or talk about Zach Cregger's surprise smash hit Weapons without discussing its careful narrative structure. Purporting to be in the vein of former anthology classics like ...
This is the structure of a lot of stories we hear on the radio. It's a series of quotes from people (the vertical lines) commenting on one topic (horizontal line). He said. She said. Critics disagree.
The classic three act story structure — a setting and character setup followed by a confrontation that ends in a resolution — is popular among writers in all media. But ditching this convention, ...
I think I was 7 or 8-years-old when I first read Harris & Me by Gary Paulson. Well, in truth, my mom likely read it to me but strangely enough, that’s not what I remember. It is the first time that I ...
Terry Lee, a professor of English at Christopher Newport University and the journal’s editor, describes the first issue as making “room for all kinds of ideas about story, but with a special interest ...