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https://stackoverflow.com/questions/76725422/unity…
Unity Hub "Install failed: Validation failed" message whenever I try to ...
The issue is that then when I try to connect Unity to Visual Studio Code, it doesn't fully connect and features like IntelliSense don't work. I suspect this is because I didn't install from Unity Hub and the IDE isn't fully recognizing my Unity install.
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stackoverflow.com
https://stackoverflow.com/questions/30056471/how-t…
How to make the script wait/sleep in a simple way in unity
There are many ways to wait in Unity. They are really simple but I think it's worth covering most ways to do it: 1.With a coroutine and WaitForSeconds. This is by far the simplest way. Put all the code that you need to wait for some time in a coroutine function then you can wait with WaitForSeconds. Note that in coroutine function, you call the function with StartCoroutine(yourFunction ...
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https://stackoverflow.com/questions/65027247/unity…
Unity: Conflict between new InputSystem and old EventSystem
You probably tried to import a new input system package for multiple input devices compatibility. These type of errors are due to conflict between old and new input system packages and are probably resolved in latest updates. To resolve this issue, Go to Edit -> Project Settings -> Player ->Under Other Settings under Configuration is the option Active Input Handling. Select Both. Unity will ...
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https://stackoverflow.com/questions/25930919/acces…
unity game engine - Accessing a variable from another script C# - Stack ...
I have even read everything in unity website but I still can’t do it. I know how to access another object but not another variable. This is the situation : I’m in script B and I want to access the variable X from script A. The variable X is boolean. Can you help me ? Btw i need to update X ’s value costantly in script B , how do I do that ?
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stackoverflow.com
https://stackoverflow.com/questions/38559419/unity…
Unity UI button not reacting to clicks or hovering
30 I'm using Unity 3D's new UI system to build a pause menu for my game. Currently I'm trying to have my buttons respond to mouse clicks. Some of my hierarchy is as follows: When I click on one of my buttons in-game nothing happens, this includes a lack of button animation that should occur when hovering.
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https://stackoverflow.com/questions/74894102/unity…
Unity, rotating a Vector3 along an axis - Stack Overflow
For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3.up). Can I do it using built-in methods, or should I use coordinate geometry and trigonometry?
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https://stackoverflow.com/questions/28648071/rotat…
Rotate object in Unity 3D - Stack Overflow
transform.rotation = Quaternion.LookRotation(Input.acceleration.normalized, Vector3.up); But i would like to rotate object like for example screen is rotating - 0, 90, 180 and 360 degrees. How can I do it using Unity 3D?
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https://stackoverflow.com/questions/65816546/unity…
c# - Unity camera follows player script - Stack Overflow
Unity camera follows player script Asked 4 years, 10 months ago Modified 1 year, 6 months ago Viewed 111k times
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stackoverflow.com
https://stackoverflow.com/questions/62413907/in-un…
In Unity (C#), why am I getting a ... - Stack Overflow
However, in Unity specifically, this is most frequently caused by forgetting to set a reference in the inspector. When you create a new component and add a field public Transform destination, then you most likely are intending to assign a prefab in the inspector.
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stackoverflow.com
https://stackoverflow.com/questions/71082188/how-t…
How to take a screenshot of the game view in Unity
Select "Unity Registry" instead Type "Recorder" in the search box Select the Recorder and click Install in the lower right corner of the window That's about all you need to get everything set up and hopefully the options make sense. The main thing to be aware of that setting "Recording Mode" to "Single" will take a single screenshot (with F10)